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[New Lobby] Assassin Neo

[New Lobby] Assassin Neo

A Roblox experience owned by Assassin Neo.

MinigamesENcompetitiveeliminationseasonal

Description (written by the developer; not a statement by this register)

Welcome To Assassin Neo ⚔️ Join the Group for a free Spring Saber! https://www.roblox.com/groups/16615506/Assassin-Neo Eliminate your target but beware your Assassin! Become the last player standing in this Experience! Purchase & Trade Items, The Competitive Season Is here! 💥 Remember to Play Original Assassin by prisman as he is the original owner of Assassin! Game Credits: Maps by SirDoomKnight, Plutonem, MakkieMon, Oloff, Skeledonut & strastra Knife Models by TiredWizard, IDontHaveAUse, Rlka, EyesOfObl1vion, ereshkigai & Asuur1n

Last updated by the developer 28 May 2023, 20:34 UTC.

0
playing (measured 14 Aug 2026, 18:08 UTC)
1,164
lifetime visits
85%
liked (11 👍 / 2 👎)
8
favourites (6.9 per 1k visits)
29 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass [SALE]
75 R$
Radio Gamepass [SALE]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Assassin Neo! · welcome320 · 0.00% win
Prestige 3 · progression2 · 0.00% win
Prestige V · progression1 · 0.00% win
Prestige X · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.