Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
FACE IT πŸ‘οΈβ€πŸ—¨οΈ

FACE IT πŸ‘οΈβ€πŸ—¨οΈ

A Roblox experience owned by γ€ŽKyaDevs』.

HorrorENhorrorescape roompuzzle

Description (written by the developer; not a statement by this register)

Will you be able to face it? πŸ‘οΈβ€πŸ—¨οΈ ------------------------------------------ Light all of the candles to reveal new areas to explore. πŸ•―οΈ Get keys to unlock doors. 🫴 Find the safe room. πŸ”’ Escape the wretched place... πŸšͺ ------------------------------------------------------------------------------------ This game is only in singleplayer as of the moment, however multiplayer is being worked on. ------------------------------------------------------------------------------------ Save codes will appear in the bottom left of the beginning menu. You unlock save codes by playing through the game and following the text guides given to you. In timed challenges of the game, save codes will not be accepted. Face It Curriculum KYADEVS ENT. 4218 [All audios are legitimately and openly sourced. If you see a flaw in this statement, please report it.]

Last updated by the developer 3 Dec 2024, 18:30 UTC.

0
playing (measured 11 Aug 2026, 08:22 UTC)
1,223
lifetime visits
95%
liked (61 πŸ‘ / 3 πŸ‘Ž)
121
favourites (98.9 per 1k visits)
29 December 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You saw it. πŸ‘οΈβ€πŸ—¨οΈ Β· other542 Β· 0.00% win
[Successful Subject Award] Β· progression13 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.