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Strongest Mech Simulator

Strongest Mech Simulator

A Roblox experience owned by White Dragon Horse.

SimulatorENsimulationpower progressionpets

Strongest Mech Simulator is a simulator experience created on December 29, 2022. The game has accumulated 919,758 lifetime visits and holds 2,213 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The description highlights mechanics involving breaking buildings, collecting power balls, and crafting pets to increase strength.

Description (written by the developer; not a statement by this register)

Are you ready to become the strongest of them all? GUIDE Break Through Buildings! Punch Buildings to gain double the amount of power! Become stronger to create bigger punch explosions! Teleport To Higher Worlds! Collect Power Ball Hidden Behind The Buildings! Collection Your Pets And Craft Them! Become Stronger!

Last updated by the developer 20 May 2026, 09:20 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
919,758
lifetime visits
96%
liked (5,270 👍 / 198 👎)
2,213
favourites (2.4 per 1k visits)
29 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome610,812 · 100.0% win
Reached world 2! · progression191,677 · 0.00% win
Reached world 3! · progression82,141 · 0.00% win
Reached world 5! · progression16,238 · 0.00% win
Reached world 10! · progression2,052 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:1896no change
14 Aug 2026, 16:1696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.