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Trainspotting Simulator

Trainspotting Simulator

A Roblox experience owned by DR Studios LTD.

SimulatorENrailway simulationstation explorationDR Studios

Trainspotting Simulator is a simulator experience created on 2022-12-29. It has accumulated 543,372 lifetime visits and 1,872 favorites. The title holds an 82% like percentage. Current concurrent player count is recorded at zero. The description notes updates for stations including Hampton-in-Arden and Doleham.

Description (written by the developer; not a statement by this register)

Do you live too far from a railway station? Or you're just too lazy to go there. Maybe you don't have any social skills and you can't go trainspotting without people be looking at you. Well, DR Studios team made a trainspotting game for you and your friends to trainspot together! Including multiple stations to trainspot, and more in the future! Version 1.1.5 Changelog (23/07/25) - Scenery improvements at Hampton-in-Arden Version 1.1.3 Changelog (11/01/25) - Hampton-in-Arden BIG update: trains fixed, scenery, more... Version 1.1.2 Changelog (26/08/24) - Doleham BIG update: new trains, scenery, etc.. Version 1.1.1 Changelog (14/08/24) - Harold Wood BIG update: new trains, scenery, etc.. Version 1.1 Changelog (09/02/24) - Redone GUI - Hampton-in-Arden BIG update: new trains, scenery, etc.. Trainspotting Simulator, a DR Studios™ project

Last updated by the developer 11 Sept 2025, 21:11 UTC.

0
playing (measured 11 Aug 2026, 00:33 UTC)
543,372
lifetime visits
82%
liked (620 👍 / 138 👎)
1,874
favourites (3.4 per 1k visits)
29 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Harold Wood · other73,857 · 36.4% win
Midgham · other55,048 · 18.2% win
Hampton-in-Arden · other50,653 · 18.2% win
Doleham · other36,634 · 18.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3282no change
14 Aug 2026, 20:3182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.