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Hello Neighbor Simulator (New Update)

Hello Neighbor Simulator (New Update)

A Roblox experience owned by Polly.Inc.

HorrorENstealthhorrorhello neighbor

Description (written by the developer; not a statement by this register)

Hello neighbor is a stealth Horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against a Slightly Smart AI that Doesn't learn from your every move. Really enjoying climbing through that backyard window? Sneaking through the front door? Trying to escape? The Neighbor will find a shortcut and catch you. Hello Neighbor full game , Hello neighbor full game , Hello neighbor full version , here Hello neighbor roblox, act , act , full game, act , bug fixed, hello neighbour, Roblox, Hello Neighbor, Hello Neighbour, Horror, Best game, Event, Original, updates, hello neighbor updates, hello neighbor update, hello neighbor updated, hello neighbor updated!, hello neighbor,english

Last updated by the developer 10 Apr 2023, 11:56 UTC.

0
playing (measured 11 Aug 2026, 21:38 UTC)
8,982
lifetime visits
53%
liked (8 👍 / 7 👎)
38
favourites (4.2 per 1k visits)
29 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
100 R$
Admin
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Congratulations · progression518 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.