Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Crazy Burgers

Crazy Burgers

A Roblox experience owned by Blockshift Studios.

RoleplayENrestaurant simulationcozytreehouse

Description (written by the developer; not a statement by this register)

Welcome to Crazy Burgers! Step into the treetops and experience dining like never before! In this cozy, nature-filled restaurant, you'll work as a chef, waiter, or customer, serving up delicious meals while surrounded by the beauty of the forest. Start by working your way up, earning money to upgrade your treehouse, customize your avatar, and even buy cool items to decorate your space! Work as a Chef or Waiter and serve customers. Earn Money and use it to unlock cool upgrades, from a new treehouse to stylish outfits. Customize Your Treehouse with furniture and decorations to make it your own. Enjoy the View and unwind in a laid-back, unique environment. Do you have what it takes to run the best treehouse restaurant in the forest? Join now and start your journey at Crazy Burgers!

Last updated by the developer 14 Aug 2026, 21:21 UTC.

0
playing (measured 4 Sept 2026, 06:15 UTC)
608
lifetime visits
80%
liked (8 👍 / 2 👎)
6
favourites (9.9 per 1k visits)
29 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 06:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Car Dealership
100 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome58 · 0.00% win
Spun The Wheel for the First Time · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8082815 September 2026 — 82 % liked16 October 2026 — 80 % liked5 September 202616 October 2026
2 measurements spanning 41 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 06:0280-2
5 Sept 2026, 11:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.