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【UPD1】Anime Battle(4v4)

【UPD1】Anime Battle(4v4)

A Roblox experience owned by Hotpot Studio.

MinigamesENMOBAAnime4v4

Description (written by the developer; not a statement by this register)

🏆 Anime Battle is a "Multiplayer Online Battle Arena" game!(Game in Beta) 👺10+ anime heroes and skins! More comes in future update! 🌍Select hero and play in match, destroy enemies's crystal to win matches to raise ranking points, reach higher rank to be on ranking board! 🌋Rank: Black Iron--->Bronze--->Silver--->Gold--->Platinum--->Diamond--->Master--->Challenger 👍 Likes are heavily appreciated 👍 👍100likes code: fight100 👍 👍New Code at 500 Likes👍 More contents waiting for you to enjoy!! 🍀To celebrate this new game coming out, code for everyone: "hotpot" - Find bugs? Join DC and tell us!!

Last updated by the developer 22 Jan 2024, 09:15 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
417,731
lifetime visits
87%
liked (324 👍 / 49 👎)
632
favourites (1.5 per 1k visits)
30 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SVIP
699 R$
VIP
499 R$
daily guard
399 R$
Additional rewards
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome157,293 · 0.00% win
grow up quickly · other55,760 · 0.00% win
senior hero poor · other3,158 · 0.00% win
knight · other2,284 · 0.00% win
fill wardrobe · collection53 · 0.00% win
king · other33 · 0.00% win
fierce battle · other14 · 0.00% win
you are very important · other9 · 0.00% win
you are super very important · other7 · 0.00% win
It Takes Two · social6 · 0.00% win
Extra long standby · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4687no change
14 Aug 2026, 22:3387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.