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Capuchin [Level 3]

Capuchin [Level 3]

A Roblox experience owned by Rat Labs Ltd.

HorrorENhorrorsurvivalremake

Description (written by the developer; not a statement by this register)

Roblox Capuchin V3 🐵 You've became a capuchin monkey without legs, running and jumping around in a giant Forest map with just your arms. While trying on hats, and funny costumes. Until you find a mysterious door, you open up to jump down and find nothing but pitch black, your a curious dumb monkey so you continue through the dense fog, until you hear roars and crawling coming your way. Welcome to a Roblox remake of the Original game capuchin, created by Banana Analytics! please remember to play their amazing game first before ours. Make sure to join the community and read the update log for more! 🐒

Last updated by the developer 11 Aug 2026, 06:59 UTC.

0
playing (measured 12 Aug 2026, 07:19 UTC)
37,063
lifetime visits
83%
liked (131 👍 / 26 👎)
184
favourites (5.0 per 1k visits)
30 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Normal Moderator
345 R$
Normal Moderator
345 R$
Special Cosmetics
15 R$
donation
10 R$
Another donation
10 R$
Small donation
5 R$
Jmancurly cosmetics
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to capuchin! · welcome13,085 · 0.00% win
Entering horror · welcome7,477 · 0.00% win
Meet The owner · other215 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked26 August 2026 — 83 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:0383no change
16 Aug 2026, 02:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.