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[2x⭐🍀UPD 9] Anime Rising Fighting

[2x⭐🍀UPD 9] Anime Rising Fighting

A Roblox experience owned by Speed Block.

Fighting & PvPENanimeidlefighting

Anime Rising Fighting is a fighting-pvp experience created on 2022-12-30. It has accumulated 6,247,092 lifetime visits and 19,613 favorites. The title maintains a 93% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Anime Anime Rising Fighting ⚔️ ✅ New Code at 15K Likes 💜 Use code "TOKYOWORLD" for Potion boost! 🐛 Bug Fixes: . Many improvements, bug fixes and balance changes 👹 Eliminate enemies to get fighters! ⚔️ ⚡️ buy essences to increase your earnings and get stronger! ⚡️ 🐦 Follow us on Twitter: @Paida_sc @MedTwYT

Last updated by the developer 19 Mar 2026, 05:33 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
6,247,092
lifetime visits
93%
liked (17,423 👍 / 1,337 👎)
19,609
favourites (3.1 per 1k visits)
30 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Drops
999 R$
Fast Click
799 R$
Passive Luck
699 R$
Mega Luck
599 R$
+4 Pets Equipped
599 R$
2x Energy
449 R$
2x Damage
449 R$
2x Coins
449 R$
+150 Inventory
249 R$
Auto Clicker
149 R$
Luck
99 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:4693no change
23 Aug 2026, 23:4593no change
13 Aug 2026, 23:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.