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[NEW] Pixel Heart Wallhop Tower

[NEW] Pixel Heart Wallhop Tower

A Roblox experience owned by CR COMMUNITYYY.

ObbyENwallhoppixel artleaderboard

Description (written by the developer; not a statement by this register)

Welcome to Pixel Heart Wallhop Tower! Test your precision and timing as you jump and climb through this pixel heart-themed tower! Enjoy the soft pink aesthetics, glowing hearts, and cozy vibes. Features: 🏆 Global Leaderboard: Get your name on the board and become the top winner! 🧩 Easy Stages: Chibi-themed stages designed for everyone to enjoy. 💬 Join Community: Join "CR COMMUNITYYY" for exclusive titles, shortcuts, and future updates! Available Commands: /char me /korblox /headless If you enjoy the tower, don't forget to UPVOTE 👍 and Favorite ⭐! Scripter/Owner: mhmmdriza01 Developer: shan_igop258, maahhari 📝 NOTES 📝 Inspired by Valentine Wallhop Tower & Yoongmori Tower.

Last updated by the developer 30 May 2026, 04:39 UTC.

0
playing (measured 19 Aug 2026, 15:47 UTC)
631
lifetime visits
84%
liked (16 👍 / 3 👎)
3
favourites (4.8 per 1k visits)
31 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ROBUK
900 R$
donate me v4
150 R$
robok
143 R$
roblok blablabla
143 R$
Coil Jump
50 R$
Gunting
15 R$
Speed Coil
15 R$
Jump Coil
15 R$
BoomBox
12 R$
donate me v3
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO CIKIWAY TOWER · welcome138 · 0.00% win
Finish · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.