Every Second You Get +1 Trail Length
A Roblox experience owned by Miniature Projects.
ObbyENtrail mechanicparkour/obbygrowth simulation
Every Second You Get +1 Trail Length is an obby experience created on 2022-12-31. The game has accumulated 1,351,659 lifetime visits and 3,265 favorites. It maintains an 88% like percentage. Currently, zero players are active. The description highlights updates regarding datastore fixes and trail mechanics.
Description (written by the developer; not a statement by this register)
[UPDATE] bug fixes: - datastore fixes - visible arena touchable trail parts - Saving data after each win earning ⭐️ Welcome to Every Second You Get +1 Trail! Compete in challenges and gain wins to increase your trail! ✅ Progress saves! Join our group for an exclusive Teddy Trail! If you have premium, you get +5 Length Every Second 👍 Leave a like and favorite the game for more updates! New updates coming soon! Tags: every second, trail, roblox but every second you get +1, roblox but you get +1 every second, trail, huge, obby, big, grow, every second, obstacles, race, racer, tower, anime, stud, jump, stud jumps, parkour, fun, easy, rainbow, colorful
Last updated by the developer 7 Aug 2023, 20:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.