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Every Second You Get +1 Trail Length

Every Second You Get +1 Trail Length

A Roblox experience owned by Miniature Projects.

ObbyENtrail mechanicparkour/obbygrowth simulation

Every Second You Get +1 Trail Length is an obby experience created on 2022-12-31. The game has accumulated 1,351,659 lifetime visits and 3,265 favorites. It maintains an 88% like percentage. Currently, zero players are active. The description highlights updates regarding datastore fixes and trail mechanics.

Description (written by the developer; not a statement by this register)

[UPDATE] bug fixes: - datastore fixes - visible arena touchable trail parts - Saving data after each win earning ⭐️ Welcome to Every Second You Get +1 Trail! Compete in challenges and gain wins to increase your trail! ✅ Progress saves! Join our group for an exclusive Teddy Trail! If you have premium, you get +5 Length Every Second 👍 Leave a like and favorite the game for more updates! New updates coming soon! Tags: every second, trail, roblox but every second you get +1, roblox but you get +1 every second, trail, huge, obby, big, grow, every second, obstacles, race, racer, tower, anime, stud, jump, stud jumps, parkour, fun, easy, rainbow, colorful

Last updated by the developer 7 Aug 2023, 20:24 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
1,351,659
lifetime visits
88%
liked (3,894 👍 / 511 👎)
3,261
favourites (2.4 per 1k visits)
31 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Trail Increase Every Second
249 R$
x2 Wins
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome917,544 · 0.00% win
You completed Pick a Side! · progression353,802 · 0.00% win
You completed the Obby! · progression227,807 · 0.00% win
You completed the tower! · progression168,811 · 0.00% win
You completed the Obstacle! · progression108,576 · 0.00% win
You joined the 25+ Wins Race! · other60,685 · 0.00% win
You joined the 100+ Wins Race! · progression16,933 · 0.00% win
You joined the 250+ Wins Race! · progression8,472 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked13 September 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:5088no change
13 Sept 2026, 15:2288no change
14 Aug 2026, 13:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.