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(1+) Kill Rush ⚔️

(1+) Kill Rush ⚔️

A Roblox experience owned by Akio Studio's.

Fighting & PvPENSword FightingPVPLeaderboards

Description (written by the developer; not a statement by this register)

Are You Ready To Sword Fight ⚔️ - Kill Rush ⚔️ - Fight To Be The Best 👑 Kill Others And Gain Kills ⚔️ Unlock Amazing Swords 🗡️ Different Adventures With Different Maps 🌍 Get On The Leaderboards🏆 --- Rules 📜 [1] No Bypassing The Chat [2] Hacking-Exploiting = Permanent Ban [3] Abusing glitches/bugs = Ban 2 days [4] No Farming Kills [ Using Alts To Gain ] [5] Most important rule is TO HAVE FUN tags: Sword Fighting, Flex Your Swords, Flex Your Kills, PVP, Steal Time, Flex On Others, Stay Alive, Killing, Stay Alive, Teaming, Risky, Be The Best

Last updated by the developer 15 Aug 2026, 01:04 UTC.

0
playing (measured 17 Aug 2026, 18:51 UTC)
1,538
lifetime visits
69%
liked (18 👍 / 8 👎)
37
favourites (24.1 per 1k visits)
1 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void🌌
400 R$
Blast☄️
350 R$
VIP👑
250 R$
⚡Zues⚡
201 R$
Shield 🛡️
99 R$
2X Kills⚔️
99 R$
Instant respawn
69 R$
Heart 💗
35 R$
Pan 🍳
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome818 · 0.00% win
100 Kills ⚔️ · progression36 · 0.00% win
50 KillStreak ⚔️ · progression4 · 0.00% win
1000 Deaths 💀 · other1 · 0.00% win
100 KillStreak ⚔️ · other1 · 0.00% win
5000 Kills ⚔️ · progression0 · 0.00% win
10K Kills ⚔️ · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.