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[LIGHTING] Button Adventure Simulator

[LIGHTING] Button Adventure Simulator

A Roblox experience owned by Parrot Games.

SimulatorENbutton simulatorstat grindingfinal update

Description (written by the developer; not a statement by this register)

Press buttons to gain stats that buy other stats, and upgrade your way to the top! All updates from here forward will be just general quality of life improvements, no new content will be added Upd 10.1 -New lighting system UPDATE 10! -THE FINAL UPDATE! THANKS FOR THIS GREAT 3 MONTHS -3 NEW STATS "Core Fragment" "Neutron" "Dark Core" -NEW AREA! "DARK CORE" -Obtain Dark Core and complete the game! I wish you the best of luck in obtaining this -------------------------------------------------------------- Credits: Cookiezi727-Kit, FoundForces- EternityNum, Jiraiyeh(me)-Everything else tags; bsdr, bsa, button, button simulator, remastered, simulator, button sim, adventure, bas. button adventure, button simulator dimension

Last updated by the developer 14 Mar 2026, 23:24 UTC.

0
playing (measured 15 Aug 2026, 05:36 UTC)
3,321
lifetime visits
56%
liked (15 👍 / 12 👎)
34
favourites (10.2 per 1k visits)
1 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,178 · 0.00% win
Time! · secret6 · 0.00% win
Dark Core · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.