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[BUGS FIXED] Charmed

[BUGS FIXED] Charmed

A Roblox experience owned by ⋐ Charmed ⋑.

RoleplayENMagicSupernaturalRoleplay

Description (written by the developer; not a statement by this register)

Keep in mind this game is in a very early state of development! ༻━━━━ Join in the Community Server through the social links for spells + keybinds ༻━━━━ Note: You can hover your mouse over the keybind icons to see what the power is! ༻━━━━ Tags: Charmed, Magic, Power, Mcu, Tvd, Tvl, Witch, Demons, Ahs, Witches, Demon, Marvel, Originals, Gods, Goddesses, Mermaid, CAOS, Legacies, Winx, Mako, Descendants, Disney, Fate, Ftws, Fate The Winx Saga, TUA, The Umbrella Academy, Umbrella Academy, Зачарованные © Vellexia, MrDeveloperLP. All rights reserved

Last updated by the developer 22 Jul 2026, 17:03 UTC.

0
playing (measured 13 Aug 2026, 07:45 UTC)
45,403
lifetime visits
66%
liked (78 👍 / 41 👎)
369
favourites (8.1 per 1k visits)
1 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Patience
1,200 R$
[PRE-ORDER] The Source of All Evil
1,000 R$
[PRE-ORDER] Goddess Bundle
999 R$
[PRE-ORDER] Evil Phoebe (Queen of Underworld)
999 R$
[PRE-ORDER] The Triad
750 R$
[LIMITED] Queenie
715 R$
Neena
700 R$
[PRE-ORDER] Vampire Paige
650 R$
[PRE-ORDER] The Seer (SOURCE)
650 R$
Advanced Powers
599 R$
Enchantress
499 R$
Wyatt
399 R$
Superwitch
265 R$
Ultimate Power
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Charmed! · welcome13,274

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.