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A PM 6:06 Fangame

A PM 6:06 Fangame

A Roblox experience owned by Davimen25's epic group.

HorrorENhorrorfangamemaze

A PM 6:06 Fangame is a horror experience created on 2023-01-01. It records 1,457,183 lifetime visits and maintains a 76% like percentage. The title currently holds 2,637 favorites with zero concurrent players. The game features 49 main levels plus extras, structured as a linear maze navigation experience based on the PM 6:06 fangame.

Description (written by the developer; not a statement by this register)

Make your way through some rather linear mazes while avoiding threats and solving "puzzles" along the way. [Roblox killed this game, don't expect much new stuff.] Fangame of PM 6:06: https://www.roblox.com/games/6033508889/PM-6-06, which is based off Tophat Pie's video "Winning Smile" keep in mind that the game is relatively outdated past cluster 2 the rest will be remade eventually Currently has 49 Main Levels + Extras. Press [C] to Unlock Mouse (Nothing was taken from any other game, everything is either a recreation or taken from roblox's public toolbox)

Last updated by the developer 30 Jul 2026, 11:09 UTC.

0
playing (measured 11 Aug 2026, 22:53 UTC)
1,457,183
lifetime visits
76%
liked (657 👍 / 207 👎)
2,641
favourites (1.8 per 1k visits)
1 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:531first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Join the game. · welcome517,581 · 36.4% win
Graduated · progression286,992 · 24.2% win
Sublevel 1 · progression196,330 · 12.1% win
Sublevel 2 · progression183,348 · 12.1% win
Sublevel 3 · progression127,714 · 24.2% win
Sublevel 4 · progression84,327 · 24.2% win
Sublevel 5 · progression62,626 · 12.1% win
Sublevel 6 · progression55,877 · 12.1% win
Sublevel 7 · progression51,163 · 12.1% win
Sublevel 8 · progression42,911 · 12.1% win
Sublevel 9 · progression41,780 · 12.1% win
THE BEGINNING · welcome39,320 · 12.1% win
Sublevel 11 · progression33,087 · 12.1% win
Egg · collection26,149 · 12.1% win
Sublevel 12 · progression24,370 · 12.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4876no change
24 Aug 2026, 12:3376no change
14 Aug 2026, 12:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.