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[πŸŽƒ] Miki's Clothing V3

[πŸŽƒ] Miki's Clothing V3

A Roblox experience owned by Miki's ClothingΒ©.

RoleplayENclothing storefashionUGC

[πŸŽƒ] Miki's Clothing V3 is a roleplay experience created on 2017-09-03. The game has accumulated 7,362,343 lifetime visits and 45,901 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience. The description indicates the game focuses on clothing design and sales.

Description (written by the developer; not a statement by this register)

πŸ‘šπŸ‘•πŸ‘–πŸ‘— I make clothes for (almost) all types of Robloxians. Β© All the clothes in my stores and in my group are original, designed and created by me or the group designers. Feel free to visit my stores anytime, you can try on and buy clothes. ❀️ All my clothes are on sale for 5 robux (which is the lowest price Roblox allows). ❀️ πŸ‘Ž Instead of clicking "thumbs down" if you dislike my store, please give me feedback on what you dislike and what changes I can do to make the store better. πŸ‘ Many thanks to: Ghostlines - builder Norbunny - scripter CoolBoxguy54 - artist (badge) HmBrandon - GFX artist β€οΈπŸ§‘πŸ’›πŸ’šπŸ’™πŸ’œπŸ’—

Last updated by the developer 27 Oct 2024, 20:27 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
7,362,343
lifetime visits
81%
liked (9,743 πŸ‘ / 2,244 πŸ‘Ž)
45,893
favourites (6.2 per 1k visits)
3 September 2017
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Miki's Clothing V3 Β· other3,640,520 Β· 100.0% win
Mikis Clothing Candy Hunt RH 2019 Completion Badge Β· collection174,981 Β· 0.00% win
You found a wild Miki! Β· collection68,788 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 β€” 81 % liked23 August 2026 β€” 81 % liked2 September 2026 β€” 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3381no change
23 Aug 2026, 22:3281no change
13 Aug 2026, 22:3281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.