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[OLD] Extra World

[OLD] Extra World

A Roblox experience owned by Extra World Studios.

OtherENold versionexplorationlegacy

Description (written by the developer; not a statement by this register)

This is the old version of extra world. Do not expect updates. This exists solely to be explored and viewed. You can find the new version here: https://www.roblox.com/games/15103786151/New-extra-world

Last updated by the developer 20 Jun 2025, 10:39 UTC.

0
playing (measured 14 Aug 2026, 10:04 UTC)
9,112
lifetime visits
92%
liked (58 👍 / 5 👎)
70
favourites (7.7 per 1k visits)
1 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Exp
499 R$
Auto Train
399 R$
2X Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome815 · 0.00% win
10k Total Power! · progression84 · 0.00% win
10M Total Power! · progression62 · 0.00% win
500M Total Power! · progression53 · 0.00% win
2.5B Total Power! · progression49 · 0.00% win
200B Total Power! · progression46 · 0.00% win
5T Total Power! · progression42 · 0.00% win
750T Total Power! · progression35 · 0.00% win
10Quad Total Power! · progression32 · 0.00% win
200Quad Total Power! · progression31 · 0.00% win
Banana Badge · secret14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9217 August 2026 — 92 % liked16 October 2026 — 92 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 12:3592no change
17 Aug 2026, 11:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.