Mystic | Magical Horses [PROTOTYPE]
A Roblox experience owned by The Game Bakery!.
RoleplayENhorsesroleplayexploration
Mystic | Magical Horses [PROTOTYPE] is a roleplay experience created on 2023-01-01. It has recorded 2,592,772 lifetime visits and 12,033 favorites. The current like percentage is 88. Currently, zero users are playing. The experience functions as a prototype for a final version, featuring horse customization and exploration mechanics within a colorless, nighttime environment.
Description (written by the developer; not a statement by this register)
✨Welcome to Mystic!✨ ⚠️ WARNING ⚠️: DATA WILL BE DELETED AFTER EACH PHASE OF TESTING! THIS GAME IS SERVING AS A PROTOTYPE FOR THE FINAL VERSION! This means: ◇ Expect many bugs/glitches! ◇ Only essential features are implemented for now — things such as the map are placeholders. ◇ Most of the features will be added later. ◇ This game only has one developer! Any patience is greatly appreciated. Explore as a horse in a mysterious land devoid of color and trapped in an eternal night. Collect and customize as many horses as you can — make the forest shine once more! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🌟 Find orbs scattered around the map to unlock new colors 🌟 Hangout, chat, or roleplay with friends (and make new ones)! ◇ COMING SOON: 🌟 Search the land for rare prisms to unlock new horses, unicorns, and more!
Last updated by the developer 21 May 2024, 18:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.