Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Desert

Desert

A Roblox experience owned by Latros.

SurvivalENsurvivalco-opescape

Description (written by the developer; not a statement by this register)

❗GAME CREATED WITH 95% AI USE❗ +Open Source In "Desert", players are stranded in a vast, treacherous desert and must work together to find a way out. Players do not have access to any resources or tools, and they must rely on their own strength and ingenuity to survive. As players progress through the game, they will encounter a variety of challenges and obstacles that they must overcome in order to move forward. In this harsh and unforgiving environment, players will need to rely on their wits and resourcefulness to stay alive. As players explore the desert, they will encounter other players who are also trying to escape. Players can choose to work together and help each other out, or they can compete against each other for scarce resources and try to be the first to find a way out. The ultimate goal of the game is to find the exit from the desert and escape to safety. Players will need to use all of their strength and determination in order to achieve this goal.

Last updated by the developer 9 Mar 2023, 17:48 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
187,535
lifetime visits
88%
liked (2,807 👍 / 371 👎)
1,961
favourites (10.5 per 1k visits)
2 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Boost
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Journey · welcome143,631 · 0.00% win
Victory · other49,880 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:1888no change
15 Aug 2026, 05:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.