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Ultimare Cutstom Hell (UCH)

Ultimare Cutstom Hell (UCH)

A Roblox experience owned by brave new dystopia.

HorrorENFNAFSurvival HorrorMultiplayer

Description (written by the developer; not a statement by this register)

fixed instadeath bug reduced required win time by half made zones check every .1 instead of .32 OUCH (UCH) mobile controls: clicking on buttons or doorways should work, may even be easier choose a character and haunt the building or last 12 "hours" in the building without your mind or body diminishing. time goes by faster when the main character closes their eyes. keys: WAD multiplayer ultimate custom night style game (almost no character is too goofy, I do not take things overly seriously) upcoming updates (whenever I feel like it): AI update part 1: AI players can toggle, nightnerd can toggle any amount of AIs, enemy players can toggle up to 3 most non-badge things will be unlocked -- I both do not like grinding for stuff and can't be bothered to code in the score doing anything.

Last updated by the developer 30 Dec 2024, 12:52 UTC.

0
playing (measured 26 Aug 2026, 04:37 UTC)
1,051
lifetime visits
50%
liked (6 👍 / 6 👎)
4
favourites (3.8 per 1k visits)
2 January 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 04:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

thx u
300 R$
thx
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

malaise · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.