Ultimare Cutstom Hell (UCH)
A Roblox experience owned by brave new dystopia.
HorrorENFNAFSurvival HorrorMultiplayer
Description (written by the developer; not a statement by this register)
fixed instadeath bug reduced required win time by half made zones check every .1 instead of .32 OUCH (UCH) mobile controls: clicking on buttons or doorways should work, may even be easier choose a character and haunt the building or last 12 "hours" in the building without your mind or body diminishing. time goes by faster when the main character closes their eyes. keys: WAD multiplayer ultimate custom night style game (almost no character is too goofy, I do not take things overly seriously) upcoming updates (whenever I feel like it): AI update part 1: AI players can toggle, nightnerd can toggle any amount of AIs, enemy players can toggle up to 3 most non-badge things will be unlocked -- I both do not like grinding for stuff and can't be bothered to code in the score doing anything.
Last updated by the developer 30 Dec 2024, 12:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 04:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.