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[ πŸ‘Ύ  NEW WORLD  ] Hatching Champions

[ πŸ‘Ύ NEW WORLD ] Hatching Champions

A Roblox experience owned by Flame Studio!.

TycoonENclickeregg hatchingcollection

Description (written by the developer; not a statement by this register)

🎁 Use code "magic" for Free Boost in-game! πŸ’– Welcome to Hatching Champions! ⚑ Click and collect coins πŸ₯š Open the eggs to get a multiplier 🌍 Unlock all lands 🐾 Collect the entire index πŸ‘‘ Climb the rankings and become the best! πŸ“… Update every week! A game by GoldenGameInc

Last updated by the developer 11 May 2026, 15:21 UTC.

0
playing (measured 13 Aug 2026, 16:50 UTC)
2,055
lifetime visits
55%
liked (12 πŸ‘ / 10 πŸ‘Ž)
25
favourites (12.2 per 1k visits)
2 January 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Eggs
1,300 R$
Mystic Lucky
850 R$
Premium
500 R$
Super Lucky
450 R$
Vip
200 R$
2X Coins
150 R$
2X Gems
150 R$
## Speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

πŸ‘‹ Welcome To Haching Champions! Β· welcome544 Β· 0.00% win
🐟 World # · progression110 · 0.00% win
πŸ€– World # Β· progression108 Β· 0.00% win
πŸŒ‹ World # Β· progression83 Β· 0.00% win
β›± World # Β· progression79 Β· 0.00% win
⚫ World # · progression77 · 0.00% win
🌚 World # · progression61 · 0.00% win
πŸŽ‰ Event 1K Β· progression58 Β· 0.00% win
πŸ₯š Meet The Owner Β· welcome9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.