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Mirage Deadpoint [public test]

Mirage Deadpoint [public test]

A Roblox experience owned by CrossGuard Studios.

AdventureENparkourcombatearly access

Description (written by the developer; not a statement by this register)

Everything in this game is not polished nor meant to be a finished game. Main Developer: BenAzoten Developer: builderwaci Controls: M = Open Menu [ VERY IMPORTANT ] [Tapping] Shift = Jog, [Holding down] Shift = Sprint, Shift + C = Slide, C before landing = roll (prevent fall damage) Q = Equip, [Tap] Space = Hop, [Holding down] Space = Jump, E = Parkour (Mantling) -- Whilst Equip -- Backspace (while equipped) = drop weapon, F = Block, R = Feint, M1 = Light Attack, M2 = Heavy Attack, E = Alternative Attack, Space + (A or D or by it's self) = Dodge, B = Finisher, V = Revive ( Fists ),

Last updated by the developer 11 Aug 2026, 03:26 UTC.

0
playing (measured 11 Aug 2026, 13:19 UTC)
7,456
lifetime visits
92%
liked (57 👍 / 5 👎)
100
favourites (13.4 per 1k visits)
3 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9217 August 2026 — 92 % liked16 October 2026 — 92 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 16:5192no change
17 Aug 2026, 15:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.