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Roblox Epic Battles [Hint??]

Roblox Epic Battles [Hint??]

A Roblox experience owned by Fame Awards Development.

Description (written by the developer; not a statement by this register)

This game was only made cause I was bored.No cap. This was a script ability test me and my friends decided to make.Yes I will be updating this.But you cannot get mad if I stop,this was made for fun and is a test. A randomizer game to fight friends. [May I include,this game also has a storyline] [MELEE WEAPONS ONLY!] Your team : -RealDev:Scripting -InticoLord:Weapons Model -Roblox:Crossroads Map -Mattgug:Thumbnail & Art Update Log: -A hint for something very big is in the game.. -Dev note:I am free to hiring people to help with this.Just say if you want to be a mod or dev in the group wall. -No blood included-

Last updated by the developer 4 Apr 2026, 14:04 UTC.

0
playing (measured 6 Sept 2026, 23:18 UTC)
447
lifetime visits
100%
liked (4 👍 / 0 👎)
4
favourites (8.9 per 1k visits)
3 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premuim
800 R$
Donate
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome104 · 0.00% win
You found the secret item · secret14 · 0.00% win
You got The Golden Sword Of Battle · secret13 · 0.00% win
You got the lego block! · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.