🍟 Fast Food Simulator
A Roblox experience owned by Oh My Crazy Games.
SimulatorENsimulatorfast foodpet collection
🍟 Fast Food Simulator is a simulator experience created on 2023-01-03. It has recorded 4,796,791 lifetime visits and 7,876 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description indicates gameplay involves eating fast food to generate gas for flight and purchasing pets.
Description (written by the developer; not a statement by this register)
🍟 Welcome to Fast Food Simulator 💩 💩 is a very fun game in which you must eat a lot of fast food to generate gas that will propel you very far and you will earn many coins to buy cool pets that will help you improve the food and be able to jump to infinity. 👍 Code 100 Likes = 100LIKES 👍 Code 500 Likes = 500THANKS 👍 Code 1000 Likes = PET1000THANKS Next code 10000 LIKES 👍 Next code 30000 LIKES 👍 💡 How to play? 🍔 Eat lots of fast food to collect gas that will give you flight power! 🥚 Buy powerful pets with the coins obtained to upgrade fast food gas! 🦋 Equip yourself with powerful wings that will improve your profits! 🔥Use skills to collect much more gas! 🌍 Unlock new worlds to get more rewards! 😁 Have a lot of fun! 👍 Like and add to your favorites to support the team and unlock new updates! 👍
Last updated by the developer 13 Jun 2025, 06:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 01:53 | 94 | no change |
| 14 Aug 2026, 01:52 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.