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+1 Soldier Every Second

+1 Soldier Every Second

A Roblox experience owned by Mxtty Games.

SimulatorENincremental growthpet systemarmy simulation

+1 Soldier Every Second is a simulator experience created on January 3, 2023. The game has accumulated 2,759,126 lifetime visits and holds 7,328 favorites. Currently, zero users are playing. The title maintains a 91% positive rating based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to Every second you gain +1 soldier! 🔥🔥🔥 Update: PETS!! Hatch eggs and gain buffs from different pets! ⭐ (Progress saves) 💪 Join our group for +1 soldier every second. 💪 If you have a Premium, you get +2 soldiers every second. 👍⭐ Please leave a like and favorite for more updates! Tags: health, roblox but every second you get +1, soldier, army, tycoon, simulator, grow, every second, parkour, obby, strong, +1, every second you get +1 troop, every second you get +1 soldier, every second

Last updated by the developer 19 Jul 2026, 20:10 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
2,759,126
lifetime visits
91%
liked (13,743 👍 / 1,416 👎)
7,325
favourites (2.7 per 1k visits)
3 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Troops Per Second
299 R$
Golden Tank
99 R$
2x Troops Per Second
99 R$
Always Heal
99 R$
Crystal Sword
79 R$
Glass Bridge
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,852,911 · 0.00% win
First Victory! · progression985,892 · 0.00% win
The Moon! · other147,444 · 0.00% win
Goblin Overlord · other2,209 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3791no change
14 Aug 2026, 06:3591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.