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get beans because why not

get beans because why not

A Roblox experience owned by SillySallies.

OtherENjoke gameabsurdistsimple objective

Description (written by the developer; not a statement by this register)

You are hungry and cannot sleep, you decide to go to the store and get beans. I will make a sequel if this gets popular (which is never lol) GAME IS A JOKE! Features: - get beans - lol - idk what to add here OBJECTIVE: get beans join our group to stay updated on our game!

Last updated by the developer 19 Dec 2024, 06:25 UTC.

0
playing (measured 20 Aug 2026, 11:00 UTC)
18,229
lifetime visits
94%
liked (58 👍 / 4 👎)
129
favourites (7.1 per 1k visits)
3 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

amongus ending · other2,109 · 0.00% win
arrested ending · other1,930 · 0.00% win
toilet ending · other1,876 · 0.00% win
bankrupt ending · other1,160 · 0.00% win
beans ending · other852 · 0.00% win
moon ending · progression622 · 0.00% win
banana ending · progression529 · 0.00% win
... · other509 · 0.00% win
bloxy cola ending · progression482 · 0.00% win
nerd · other470 · 0.00% win
expired milk ending · other437 · 0.00% win
mother ending · progression424 · 0.00% win
ice cream ending · other349 · 0.00% win
expired cola ending??? · other282 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.