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[UPDATE] Superhuman Simulator

[UPDATE] Superhuman Simulator

A Roblox experience owned by Reblockify.

SimulatorENsuperherosimulatorquesting

[UPDATE] Superhuman Simulator is a simulator experience created on 2023-01-03. The game has recorded 933,605 lifetime visits and 7,791 favorites. Currently, zero users are playing. The title holds an 80% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

💥 Welcome to Superhuman Simulator! 💥 🗺️ Complete quests and explore new areas! 👊 Train your fists to become unstoppable! 🛡 Reinforce your body and become invincible! 🧠 Expand your mind and show off your intellect! 📚 Unlock many different skills and use them in battle! 🔥 Ascend and attain more powerful realms! 🏆 Become the strongest and top the leaderboards! 😎 Join the group for a SPECIAL title (5% more base stats!) 🛎️ Join our Community Server to keep up to date on the latest updates and codes! ❗️NEW CODE AT 3K LIKES❗️ [Inspired By Many Other Games]

Last updated by the developer 27 Dec 2025, 20:15 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
933,605
lifetime visits
80%
liked (2,822 👍 / 702 👎)
7,790
favourites (8.3 per 1k visits)
3 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Chests
549 R$
VIP
399 R$
+1 Passive Slot
299 R$
Auto Train
149 R$
Shield Colors
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mortal Realm · progression521,894 · 0.00% win
Soul Realm · progression11,215 · 0.00% win
Spirit Realm · progression6,119 · 0.00% win
Serpent Fusion · other3,838 · 0.00% win
Innate Realm · other3,097 · 0.00% win
Element Realm · other2,356 · 0.00% win
Arcane Realm · progression1,722 · 0.00% win
Griffin Fusion · collection1,444 · 0.00% win
Monarch Realm · progression813 · 0.00% win
Emperor Realm · progression589 · 0.00% win
Legend Realm · progression459 · 0.00% win
Sphinx Fusion · collection366 · 0.00% win
Null Realm · other296 · 0.00% win
Void Realm · other255 · 0.00% win
Limbo Realm · progression208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:1680no change
14 Aug 2026, 16:0780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.