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Carradan Search [Equipment Item Added]

Carradan Search [Equipment Item Added]

A Roblox experience owned by 建築企画用グループ.

RoleplayENteam-basedfugitiveprison

Description (written by the developer; not a statement by this register)

ver 1.3 Shop has been added. You can use the money you get in the game to buy weapons and accessories. Badge added. Changed the team allocation specification when logging in in the game. Fugitive starts from prison When there are few red ones, they are allocated to the red ones. Ver1.2 Tutorial has been added. Ver1.1 Update Contents [Number Adjustment] Changed the maximum number of players in the game to 20. Depending on the number of players, the red person has increased to a maximum of three. [Additional Staff Room] Gimmick to open a prison from the staff room has been added. [Other] Ladders have been added to the prison, water tank, gym and roof section. Fixed some bugs.

Last updated by the developer 10 Dec 2024, 13:29 UTC.

0
playing (measured 22 Aug 2026, 13:18 UTC)
68,621
lifetime visits
93%
liked (126 👍 / 9 👎)
723
favourites (10.5 per 1k visits)
3 January 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coin Boost
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I'll find you · other193 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.