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Ragdoll World (Korblox and headless)

Ragdoll World (Korblox and headless)

A Roblox experience owned by TorioRaifu!.

Description (written by the developer; not a statement by this register)

a realistic ragdoll physics game Press F to toggle Ragdoll Press T to toggle perspective This game is a remake, using an open-source project of Ragdoll Engine from mr_beanGuy! **BEFORE YOU CONTINUE - THIS GAME IS MADE FOR RAGDOLL PHYSICS TESTING ONLY. PLEASE FOLLOW ALL ROBLOX TERMS OF SERVICE IN-GAME.** Ragdoll physics testing only. Don't repeat these actions. ------------------ Follow all Roblox guidelines in-game. Roblox terms: https://www.roblox.com/info/terms This is just a remake, credit to mr_beanGuy for the map Tags: ragdoll, doll, rag, physics, simulator, adventure gaming, voice chat, mic up, free admin, ragdoll engine, social hangout, explore, adventure, adventure games, admin, avatar, icon, the new avatar icon, roblox ragdoll, ragdolls, ragdolls physics, spatial voice, ragdoll engine voice chat, ragdoll engine legacy

Last updated by the developer 19 Jan 2023, 14:55 UTC.

0
playing (measured 6 Sept 2026, 18:49 UTC)
486
lifetime visits
100%
liked (3 👍 / 0 👎)
5
favourites (10.3 per 1k visits)
3 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands!
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome248 · 0.00% win
Found the secret! · secret19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.