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Bear Fighting

Bear Fighting

A Roblox experience owned by Ronny McIndustries.

Description (written by the developer; not a statement by this register)

( AVISO: O JOGO AINDA ESTÁ EM BETA! Você foi avisado. ) "O (supostamente) ÚNICO, E (com certeza não é) O MELHOR, SIMULADOR DE... Luta? Rinha de- Não, pera, ursos?" Se é um jogo de luta ruim com personagens "diferenciados" que você queria, bom, pois este jogo entrega isso mesmo Este jogo foi feito como uma piada, inspirado nos jogos de Bear de CheedaMan, e outros muitos jogos. Grande parte dos updates são feitas apenas por mim, então talvez eu demore um pouco para soltar um update aqui ou ali KK. Obrigado por GamerFuture, e diversos outros, por suporte e ajuda durante a construção dessa bomba :)

Last updated by the developer 24 Aug 2026, 00:53 UTC.

0
playing (measured 17 Sept 2026, 20:15 UTC)
639
lifetime visits
93%
liked (14 👍 / 1 👎)
13
favourites (20.3 per 1k visits)
3 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sorcerer SkinPack (TEMPLATE.)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA. · welcome114 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9318 September 2026 — 93 % liked30 September 2026 — 93 % liked18 September 202630 September 2026
2 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 07:0793no change
18 Sept 2026, 14:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.