Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Killstreak Abyss

Killstreak Abyss

A Roblox experience owned by Killstreak Abyss.

Fighting & PvPENcombatglovescurrency

Killstreak Abyss is a fighting-pvp Roblox experience created on 2023-01-04. The game has recorded 527,468 lifetime visits and currently has 1 player online. It holds 725 favorites and maintains a 38% like percentage. The experience features a combat system involving gloves, slaps, and a currency called Souls, which players earn through kills to unlock items in the shop.

Description (written by the developer; not a statement by this register)

✨ Welcome to Killstreak Abyss! (KS:A) This game can get very chaotic at times. [-] Use different gloves to become the best! [-] Earn slaps, souls and badges to unlock even better gloves! The unique currency that uses a small red heart icon is called "Souls". Every player you kill, you will get 0.1 souls. With the "Premium" gamepass, you get 0.2 souls per player kill. Souls are very useful and are mostly used for buying a lot of stuff in the shop. Make sure to like the game for more updates! ⚠ WARNING: IN PRIVATE SERVERS, DATA AND BADGES DON'T SAVE [ - CREDITS - ] Song credits are at the bottom right of your screen. Game credits are on the game intro screen. ----------------- Z_xRelx -- Original Creator / Former Developer sam124633 -- Former Developer Novaschae -- VFX / Glove Developer LiterallyThilo9 -- Lead Developer MegaDeathError -- Scripter / Developer Dummy_ul -- Scripter / Developer paperfiedd -- Administrator zhylora -- Head Director / Developer Assistant

Last updated by the developer 11 Aug 2026, 12:26 UTC.

1
playing (measured 12 Aug 2026, 10:19 UTC)
527,468
lifetime visits
38%
liked (430 👍 / 698 👎)
725
favourites (1.4 per 1k visits)
4 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luminary
999 R$
Premium
249 R$
Double Slaps
199 R$
Double Orbs
199 R$
Eternal
149 R$
Faster Kill Effect Unbox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Magical Soda · collection10,456 · 0.00% win
Restarted · other4,461 · 6.0% win
1k Slaps · progression2,232 · 0.00% win
Cursed · other1,588 · 6.0% win
Beyond Time · other1,086 · 0.00% win
5k Slaps · progression1,078 · 0.00% win
Long Live the King! · other919 · 6.0% win
Liquid Gold · other876 · 0.00% win
Slap Divinity · other805 · 0.00% win
10k Slaps · progression729 · 0.00% win
Beta Tester · other650 · 0.00% win
500 Killstreak · progression632 · 0.00% win
Time Paradox · other572 · 0.00% win
True Potential · other477 · 0.00% win
25k Slaps · progression416 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3814 August 2026 — 38 % liked24 August 2026 — 38 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4738no change
14 Aug 2026, 20:4638first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.