Killstreak Abyss
A Roblox experience owned by Killstreak Abyss.
Fighting & PvPENcombatglovescurrency
Killstreak Abyss is a fighting-pvp Roblox experience created on 2023-01-04. The game has recorded 527,468 lifetime visits and currently has 1 player online. It holds 725 favorites and maintains a 38% like percentage. The experience features a combat system involving gloves, slaps, and a currency called Souls, which players earn through kills to unlock items in the shop.
Description (written by the developer; not a statement by this register)
✨ Welcome to Killstreak Abyss! (KS:A) This game can get very chaotic at times. [-] Use different gloves to become the best! [-] Earn slaps, souls and badges to unlock even better gloves! The unique currency that uses a small red heart icon is called "Souls". Every player you kill, you will get 0.1 souls. With the "Premium" gamepass, you get 0.2 souls per player kill. Souls are very useful and are mostly used for buying a lot of stuff in the shop. Make sure to like the game for more updates! ⚠ WARNING: IN PRIVATE SERVERS, DATA AND BADGES DON'T SAVE [ - CREDITS - ] Song credits are at the bottom right of your screen. Game credits are on the game intro screen. ----------------- Z_xRelx -- Original Creator / Former Developer sam124633 -- Former Developer Novaschae -- VFX / Glove Developer LiterallyThilo9 -- Lead Developer MegaDeathError -- Scripter / Developer Dummy_ul -- Scripter / Developer paperfiedd -- Administrator zhylora -- Head Director / Developer Assistant
Last updated by the developer 11 Aug 2026, 12:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 10:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:47 | 38 | no change |
| 14 Aug 2026, 20:46 | 38 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.