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MARUCHAN LAND

MARUCHAN LAND

A Roblox experience owned by Maruchan México.

ObbyESfood-themedarcademulti-game hub

Description (written by the developer; not a statement by this register)

¡Descubre 6 increíbles experiencias en MARUCHANLAND! - Recorre a toda velocidad las pistas Maruchan. - Explora y recolecta los ingredientes en el laberinto del Chef - Recupera los ingredientes en el plataformer de Maruchanland. - Pesca increíbles premios en el Maruchan Tsuri. - Escapa de peligros en el Marunner. - Defiende el cargamento de los robots hambrientos en el Marusher.

Last updated by the developer 27 May 2025, 16:37 UTC.

0
playing (measured 30 Aug 2026, 21:23 UTC)
81,418
lifetime visits
77%
liked (183 👍 / 54 👎)
514
favourites (6.3 per 1k visits)
4 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bienvenido a Maruchan Land · welcome34,176 · 0.00% win
Bienvenido al Marusher · welcome13,804 · 100.0% win
Bienvenido al Marunner · welcome12,369 · 0.00% win
Escape de la cueva · progression8,245 · 100.0% win
Escape de la aldea · progression6,199 · 100.0% win
Compra tu Primera Caña · collection4,989 · 0.00% win
Repartidor rango 1 · progression4,791 · 100.0% win
Bienvenidos al Karts · welcome2,731 · 0.00% win
Pescador Novato · progression2,730 · 0.00% win
Escape de la Ciudad. · progression2,519 · 100.0% win
Bienvenidos al Laberinto · welcome2,323 · 0.00% win
Repartidor Rango 2 · progression2,288 · 0.00% win
Laberinto 1 Completado · progression1,937 · 0.00% win
Repartidor rango 3 · progression1,209 · 0.00% win
Circuito 1 · progression1,117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7730 August 2026 — 77 % liked19 October 2026 — 77 % liked30 August 202619 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 21:3277no change
30 Aug 2026, 21:2377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.