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Among Us Hide: And Seek

Among Us Hide: And Seek

A Roblox experience owned by Inadequate Games Studio.

RoleplayENHide and SeekAmong UsSocial Deduction

Among Us Hide: And Seek is a roleplay experience created on 2023-01-05. The game has accumulated 10,383,184 lifetime visits and 10,848 favorites. Currently, 17 players are active. The title holds a 74% like percentage. It features mechanics based on the Hide and Seek mode from Among Us, where crewmates complete tasks to reduce time while avoiding the imposter.

Description (written by the developer; not a statement by this register)

This game is based on Hide and Seek from the game Among Us I made this because I was getting tired of working on some other things. Hide and Seek works where Crewmates must avoid and hide from the Imposter to win. By completing tasks, they can reduce the time which can allow them to win faster. The imposter can win when all Crewmates are eliminated. All current tasks are placeholders. This game is mostly for testing and will be changed and updated. The imposter is chosen at random.

Last updated by the developer 8 Jul 2026, 21:03 UTC.

17
playing (measured 10 Aug 2026, 16:36 UTC)
10,383,184
lifetime visits
74%
liked (2,353 👍 / 840 👎)
11,016
favourites (1.1 per 1k visits)
5 January 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3631first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0474no change
13 Aug 2026, 20:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.