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Doors on Budget V2.9

Doors on Budget V2.9

A Roblox experience owned by [ U L T R A ].

HorrorENhorrorroguelitehotel

Doors on Budget V2.9 is a horror experience created on 2023-01-05. It has recorded 5,537,922 lifetime visits and 16,962 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description notes a rework for version 3 and includes warnings regarding flashing lights and disturbing imagery.

Description (written by the developer; not a statement by this register)

- DESCRIPTION BEING REWORKED FOR V3 - ⚠️FLASHING LIGHTS & DISTURBING IMAGERY⚠️ 🎮HOW TO PLAY DOB: 1. You traverse the endless hotel gaining more points and loot 2. Survive entities and discover the hidden lore 3. Exchange your points to unlock grand bosses or upgrade yourself 4. yeah 🛠 Credits: NX7R - Doing nothing for 2.5 years VityaPNG - Developed v1 Skajsr - 3D Entity models Entar - v2.9 coding, Animations Joyface - 2.9 coding snvyv - v1 coding Tiltamoose - Textures Kent - Animations ⌨ Controls: F ― Parry Q ― Dashing Space + Climbing ― Mach-Climbing Space 2x ― Double Jump E ― Interact WASD ― Walk Doors ― to budget

Last updated by the developer 9 Aug 2026, 11:41 UTC.

0
playing (measured 10 Aug 2026, 18:19 UTC)
5,537,922
lifetime visits
77%
liked (5,519 👍 / 1,685 👎)
16,985
favourites (3.1 per 1k visits)
5 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Step foot in The Hotel · progression1,114,121 · 22.7% win
V1 - Stare · other484,679 · 25.0% win
V1 - Corridor Madness · progression444,719 · 25.0% win
Negative Review · other423,175 · 9.1% win
V1 - Library Havoc · progression152,041 · 13.6% win
V1 - Ambushed · progression146,767 · 6.8% win
V1 - Meet Jack...? · welcome73,132 · 2.3% win
V1 - Deadly Crescendo · progression48,965 · 4.5% win
V1 - Disfigured · other47,497 · 0.00% win
V1 - Paranormal Activities · other37,290 · 2.3% win
1 Death · progression15,737 · 15.9% win
50 Knobs · collection6,129 · 0.00% win
#ihatethecolorgreen · other4,446 · 2.3% win
Pleasent Shopkeeper · other4,206 · 0.00% win
100 Knobs · collection3,503 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4977no change
24 Aug 2026, 00:4877no change
14 Aug 2026, 00:4777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.