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haunted mound survival simulator

haunted mound survival simulator

A Roblox experience owned by uglystuff.

HorrorENhorrorsurvivalsocial deduction

Description (written by the developer; not a statement by this register)

/votekick (player name) to kick player rejoin after buying gamepass

Last updated by the developer 25 Aug 2025, 19:44 UTC.

0
playing (measured 10 Aug 2026, 18:49 UTC)
18,887
lifetime visits
94%
liked (308 👍 / 19 👎)
468
favourites (24.8 per 1k visits)
5 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Futuristic Weapons Pack
350 R$
holy cross
50 R$
minigun
25 R$
medkit
25 R$
boombox
20 R$
М249
15 R$
ray gun
8 R$
SPAS-12
8 R$
M4 Carbine
8 R$
mg3
8 R$
Micro Uzi
8 R$
Operator
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome5,708 · 0.00% win
played hardcore mode · other306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked5 October 2026 — 94 % liked16 August 20265 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 15:0194no change
16 Aug 2026, 14:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.