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Low😄 -> HIGH😡 Cortisol Obby

Low😄 -> HIGH😡 Cortisol Obby

A Roblox experience owned by xaya.

ObbyENstress management themeprogression-based obstacle courseparkour mechanics

Low😄 -> HIGH😡 Cortisol Obby is an obby experience created on 2023-01-05. It has accumulated 2,758,436 lifetime visits and 116,992 favorites. The title holds an 83% like percentage. Currently, zero users are playing the game. The description highlights features such as free skips, respawn functionality, and auto-saving progress.

Description (written by the developer; not a statement by this register)

Low Cortisol 😄👍 -> HIGH CORTISOL 😡💥 Obby ⭐ Free Skips 🎌 Press "R" To Respawn 💾 Progress Auto Saves 📌 platformer adventure obstacle course parkour escape tower easy hard impossible difficulty chart extreme rage insane dco unbeatable crashout wraparound quit difficult wallhop

Last updated by the developer 6 Aug 2026, 04:47 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
2,758,436
lifetime visits
83%
liked (19,485 👍 / 3,852 👎)
116,930
favourites (42.4 per 1k visits)
5 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Magic Carpet
799 R$
Hyperlaser Gun
699 R$
Fling Glove
599 R$
Fusion Coil
399 R$
Gravity Coil
299 R$
Speed Coil
199 R$
Easy Mode
79 R$
Boombox
79 R$
VIP
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,441,531 · 0.00% win
BEAT: Tutorial · progression830,530 · 0.00% win
BEAT: Effortless · progression667,545 · 0.00% win
BEAT: Easy · progression520,887 · 80.0% win
BEAT: Average · progression276,373 · 0.00% win
BEAT: Hard · progression74,165 · 0.00% win
BEAT: Difficult · progression9,095 · 0.00% win
BEAT: Extreme · progression4,695 · 0.00% win
Meet a Developer! · social3,410 · 0.00% win
BEAT: Insane · progression1,437 · 0.00% win
BEAT: Absurd · progression234 · 0.00% win
BEAT: Impossible · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3883no change
24 Aug 2026, 06:3783no change
14 Aug 2026, 06:3683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.