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Napoleonic Wars

Napoleonic Wars

A Roblox experience owned by NapoIeonic Wars.

SimulatorENhistoricalmilitarylarge-scale multiplayer

Napoleonic Wars is a simulator experience created on 2023-01-06. It has recorded 23,081,259 lifetime visits and 75,096 favorites. Currently, 728 users are playing. The experience holds an 85% like percentage. The description highlights battles from the 1804-1815 era involving over 3,000 players.

Description (written by the developer; not a statement by this register)

🌿 The Napoleonic Wars is a game community which depicts the battles of the era 1804-1815. 🌿 In the year 1804 Napoleon, one of the greatest Generals of all time, is proclaimed Emperor of the French and begins a campaign of conquest in Europe which changes the continent forever. Take part in cutting edge battles of well over 3,000 players. Join us for battles the likes of which you have never seen!

Last updated by the developer 21 Aug 2026, 02:14 UTC.

68
playing (measured 21 Aug 2026, 21:50 UTC)
23,214,791
lifetime visits
85%
liked (28,041 👍 / 5,087 👎)
78,265
favourites (3.4 per 1k visits)
6 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6822614710 August 2026 — 173 players21 August 2026 — 226 players21 August 2026 — 68 players10 August 202621 August 2026
3 measurements spanning 11 days, net -105. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–250 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5068-158
21 Aug 2026, 20:54226+53
10 Aug 2026, 15:03173first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#7 Top revisited

Growth

34725721 August 202626 October 2026
882 measurements spanning 65 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 882
Measured (UTC)Rank on Top revisitedChange
26 Oct 2026, 05:257no change
26 Oct 2026, 04:257no change
26 Oct 2026, 03:257no change
26 Oct 2026, 02:257no change
26 Oct 2026, 01:257no change
26 Oct 2026, 00:257+1
25 Oct 2026, 23:256no change
25 Oct 2026, 22:256-1
25 Oct 2026, 21:257no change
25 Oct 2026, 20:257no change
25 Oct 2026, 19:257no change
25 Oct 2026, 18:257no change
25 Oct 2026, 17:257-2
25 Oct 2026, 16:259no change
25 Oct 2026, 15:259no change
25 Oct 2026, 14:259no change
25 Oct 2026, 13:259no change
25 Oct 2026, 12:259no change
25 Oct 2026, 11:259no change
25 Oct 2026, 10:259first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

The Great Heist · other1,157 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked13 August 202622 October 2026
10 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:4685no change
12 Oct 2026, 16:3885no change
2 Oct 2026, 16:3785no change
22 Sept 2026, 16:3585no change
12 Sept 2026, 16:3485no change
2 Sept 2026, 16:3285no change
23 Aug 2026, 16:1785no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 16:0785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.