Testing Ground
A Roblox experience owned by Moonlight Module Club.
Sandbox & buildingENadmin commandsmodule testingcosmetics
Description (written by the developer; not a statement by this register)
Introducing: The Moonlight Module! Kind of an admin, kind of a game, consider this a testing ground for all it can do. Pop in to mess around with some specially designed admin commands or gather tokens to buy cosmetics for said commands in other games with the module (so long the creator allows it of course) In all seriousness, I got tired of admin scripts having backdoors in them, so I made my own. I will probably open source this one day, but for now, give it a shot! If you want too. I don't know, you don't have too, but it'd mean a lot to me. I get asked about it a lot, so commands are run like sit(me) or kick(Player), similar to code. It sounds weird, but I promise you'll get the hang of it.
Last updated by the developer 20 Mar 2026, 00:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 07:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.