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Nothing

Nothing

A Roblox experience owned by WALM.

OtherEN

Nothing is an experience in the other genre, created on 2023-01-07. It has accumulated 713,961 lifetime visits and holds 1,269 favorites. The current player count is 0, with a 75% like percentage.

Description (written by the developer; not a statement by this register)

pew

Last updated by the developer 14 Apr 2026, 02:03 UTC.

0
playing (measured 10 Aug 2026, 23:00 UTC)
713,961
lifetime visits
75%
liked (1,213 👍 / 412 👎)
1,274
favourites (1.8 per 1k visits)
7 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sigma robux
1,800 R$
Donation
1,000 R$
Festive Periastron
500 R$
Azure Periastron
400 R$
Omega Rainbow Sword
300 R$
Body Swap Potion
130 R$
Red Hyperlaser
100 R$
Boombox
100 R$
Attack Doge
75 R$
Ultimate Drive Speedster
60 R$
Rainbow Carpet
50 R$
Handless Segway
25 R$
Super Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome322,403 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1975no change
14 Aug 2026, 18:1875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.