[👀] Raise an LcLc II
A Roblox experience owned by Ducki Games.
SimulatorENpet simulationclicker mechanicLcLc IP
Description (written by the developer; not a statement by this register)
🔥In this game you will be able to raise your own LcLc! 👀Start by clicking LcLc to get some Cash, buy Items on the Internet, and become the Best Player in the world! Have Fun! 👍This game will have some bugs in it, it just came out. If you find any bugs, join our Community Server and tell us! 🚨[Latest Update]🚨 - Released!🎉 🖥️[DEVELOPERS]🖥️ - Owner - @DuckiGamesDev (Account) - Project Manager - @Iampros33 (Account) - Scripter - @Iampros33 (Account) - Game Writers / Builders - @Sky_Fox7071 / @JustTooAlex (Account) 🌟Inspired by Raise a Floppa. Check the game out! -> https://www.roblox.com/games/9203864304/raise-a-floppa 🌟All of Raise an LcLc Series - (I) https://www.roblox.com/games/9952063084 - (II) You are here!
Last updated by the developer 9 May 2025, 22:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.