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SCP Monsters Roleplay Game

SCP Monsters Roleplay Game

A Roblox experience owned by SCP Monsters Game.

HorrorENSCP FoundationHorrorRoleplay

SCP Monsters Roleplay Game is a horror experience created on 2023-01-07. It has accumulated 8,401,279 lifetime visits and 1,390,981 favorites. The title holds an 88% like percentage. Currently, zero users are playing. The game features SCP-themed roleplay and survival mechanics.

Description (written by the developer; not a statement by this register)

Welcome to SCP Monsters Roleplay Game ⭐FREE MORPHS EVENT⭐ Explore the SCP Games and Monsters foundation and fend off SCPS (such as SCP 096 and SCP 173), While you can also battle bosses every 8 minutes! Can you survive? ⚠️There are now jumpscares present In-Game, Do not worry every SCP containing a jumpscare is labeled. ⭐ Please consider like and favorite the game for more updates. SCP Roleplay, Survival, Survive, Killers, Horror Inspired by SCP Games and SCP Monsters

Last updated by the developer 26 Mar 2025, 04:00 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
8,401,279
lifetime visits
88%
liked (6,826 👍 / 909 👎)
1,390,937
favourites (165.6 per 1k visits)
7 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SCP HUNTER
349 R$
Jetpack
200 R$
Flying Cloud
149 R$
Laser Gun
149 R$
Sword
148 R$
Fusion Coil
144 R$
[SALE] Magic Carpet
140 R$
Grapple Hook
100 R$
Gravity Coil
49 R$
Speed Coil
40 R$
2x Skill Points
35 R$
Double Speed
30 R$
Double Jump
25 R$
Boombox
25 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing · welcome4,546,835 · 0.00% win
FOUND MICHAEL! · collection146,131 · 0.00% win
Starboy Cross · other31,507 · 0.00% win
Thank you for the support! · other3,067 · 0.00% win
You've played for 20 Minutes! · other277 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3388no change
23 Aug 2026, 21:3188no change
13 Aug 2026, 21:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.