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2007: Back In Time

2007: Back In Time

A Roblox experience owned by Bomb Jump Studios.

AdventureENtime-travelopen-worldplatformer

Description (written by the developer; not a statement by this register)

An open-world fueled platformer based around collecting the Robux that was stolen from you by a filthy hacker. Remember, hit the Progress button in the top-right corner to check out how many Robux you have collected. THIS GAME IS BEST EXPERIENCED ON GRAPHICS LEVEL 1, AND ON PC! There is okay console support and mediocre mobile support, though. Credits: Triarawn - Scripting, UI Design, Animation amphany - Map Design Bluranged - Ideas irmgy - Building Help CaveysPizza - QA Testing

Last updated by the developer 16 May 2026, 03:53 UTC.

0
playing (measured 11 Aug 2026, 11:51 UTC)
97,759
lifetime visits
96%
liked (1,196 👍 / 50 👎)
3,628
favourites (37.1 per 1k visits)
8 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3196no change
15 Aug 2026, 11:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.