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Teddy Escape 🧸

Teddy Escape 🧸

A Roblox experience owned by Hugs Beat Death.

HorrorENhorrorescape roomstealth

Teddy Escape 🧸 is a horror experience created on 2023-01-09. It has recorded 5,459,495 lifetime visits and 38,559 favorites. Currently, two users are playing. The experience holds an 83% like percentage. The description mentions mechanics involving honey, keys, and sliding controls across PC, Xbox, and PlayStation platforms.

Description (written by the developer; not a statement by this register)

🍯 Go in the old orphanage and grab honey! 🔑 Look for keys and try to find some code thingy. 🚪 Get to the lift and get out of there! 🧸 Don't get caught... or do, whatever. Controls 🕹️ Smash Ctrl to maybe slide (PC) Hit B to kinda slide (Xbox) Press O if you feel like sliding (PlayStation)

Last updated by the developer 31 Aug 2025, 21:59 UTC.

2
playing (measured 10 Aug 2026, 21:22 UTC)
5,459,495
lifetime visits
83%
liked (7,170 👍 / 1,505 👎)
38,851
favourites (7.1 per 1k visits)
9 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:226first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Ted Tokens
349 R$
Master Key
289 R$
Master Bear Trap
199 R$
Push
149 R$
x2 Wins
99 R$
Bait
79 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One of Many · other1,697,520 · 98.0% win
Code Breaker · other383,043 · 13.4% win
Trap Master · other343,171 · 88.6% win
Escape · progression342,515 · 13.4% win
Golden Explorer · other184,756 · 9.4% win
Lore Master106,107 · 0.00% win
Ten of Many · collection84,330 · 5.4% win
Hundred of Many · collection214 · 0.00% win
Trap Hacker · other190 · 0.00% win
Trap Novice · other148 · 0.00% win
Thousand Of Many · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:0483no change
13 Oct 2026, 01:0383no change
3 Oct 2026, 01:0283no change
23 Sept 2026, 01:0183no change
13 Sept 2026, 01:0083no change
3 Sept 2026, 00:5383no change
24 Aug 2026, 00:5283no change
14 Aug 2026, 00:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.