[ZP] "Chronicles of the Caucasus", 1996
A Roblox experience owned by Zvezda Productions.
RoleplayENwar simulationhistorical roleplaymilitary faction
Description (written by the developer; not a statement by this register)
Information >This game is set during the First Chechen War in Grozny, in 1996 where players choose to roleplay as the main belligerents at the time; the Russian Armed Forces and the Chechen Forces. >The First Chechen War occurred between 1994 to 1996. It was a brutal and destructive conflict which as a result left long-term effects along the Caucasus region of Russia. Communications: jNDHptWwwc Note: Our games are heavily moderated, meaning any sort of erratic behaviour seen in our game will result to consequences according to what you have done.
Last updated by the developer 12 Oct 2024, 05:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 04:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.