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Press The Button

Press The Button

A Roblox experience owned by TheBuliderMC's Group!.

OtherENbutton pressingchaosadmin panel

Description (written by the developer; not a statement by this register)

Press the button! What can go wrong? Buying a VIP server will give you access to a admin panel! Game Version: V.9.0.1 https://devforum.roblox.com/t/s/2137337

Last updated by the developer 12 May 2026, 07:34 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
110,937
lifetime visits
66%
liked (139 👍 / 73 👎)
170
favourites (1.5 per 1k visits)
9 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Defuse
265 R$
Protect
200 R$
Special Emote
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Death · progression59,798 · 0.00% win
My First Button · welcome48,625 · 0.00% win
Pressed 100 Times · other21,840 · 0.00% win
Survived For 1 Minute · progression21,744 · 0.00% win
Zombie · other18,477 · 0.00% win
Flood Escape · progression18,308 · 0.00% win
Pressed 200 Times · other15,618 · 0.00% win
Tacos · other14,015 · 0.00% win
Nuke · other13,557 · 0.00% win
Airstrike · other13,550 · 0.00% win
Fight to death · other13,535 · 0.00% win
Showering Pain · other13,475 · 0.00% win
Explosion · other13,448 · 0.00% win
Party · other13,446 · 0.00% win
Pranked? · other13,308 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 65 % liked4 September 2026 — 65 % liked14 September 2026 — 66 % liked15 August 202614 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 11:4666+1
4 Sept 2026, 11:4565no change
15 Aug 2026, 10:0565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

press-the-button.fandom.com1 active editors · 1,288 edits
36 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.