Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
98% Win Obby Glass Bridge Reach $10.000

98% Win Obby Glass Bridge Reach $10.000

A Roblox experience owned by MyAlisaDev.

ObbyENglass bridgeparkourcommunity challenge

98% Win Obby Glass Bridge Reach $10.000 is an obby experience created on 2023-01-10. It has recorded 23,007,837 lifetime visits and 1,005,785 favorites. The game holds a 71% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Think you’ve got what it takes? 🤔 Beat 55 fun and easy stages and prove your skills! 🔥 Goal: 10,000 Likes = 50 MORE Levels Unlocked! Show your support and help expand the adventure! 👥 Play Solo or With Friends! Race to the finish line 🚩, challenge others, and enjoy the fun together! 🆕 Join our community for updates & support: 👉 https://www.roblox.com/communities/16756661/MyAlisaDev#!/about ⚠️ Rules & Safety Follows all Roblox rules. ❌ No scams • ❌ No real-world rewards • ❌ No Robux ✅ Just fun and entertainment! RTHRO, bruh, fun obby, obby, rainbow, long, popular, super, really, easy, fun, funny, mega, free, noob, lava, jump, jumping, jumping, anime, dragon, ball, gacha, Money, Obbi , Jump, Jumping, Color, Colourful, Colour, RTHRO, Course, Long, Easy, Popular, Fun, Funny, Mega, 1%, 100%, 99%, Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Cotton Candy, MrBeast, Adventure, Platformer

Last updated by the developer 18 Jun 2026, 14:11 UTC.

0
playing (measured 10 Aug 2026, 15:54 UTC)
23,007,837
lifetime visits
71%
liked (7,517 👍 / 3,099 👎)
1,005,766
favourites (43.7 per 1k visits)
10 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:540first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome14,445,537 · 0.00% win
Congratulations You Winner! · other6,024,832 · 0.00% win
Play! · welcome469,233 · 0.00% win
Play! · welcome469,227 · 0.00% win
Play! · welcome469,218 · 0.00% win
Play! · welcome469,213 · 0.00% win
Play! · welcome469,198 · 0.00% win
Play! · welcome469,192 · 0.00% win
Stage 2 · progression321,938 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1871no change
13 Aug 2026, 16:0671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.