Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Every Second You Get +1 Points

Every Second You Get +1 Points

A Roblox experience owned by lol games...

TycoonENincrementalclickerreward-based

Every Second You Get +1 Points is a tycoon experience created on January 10, 2023. The game has accumulated 33,031,655 lifetime visits and 250,698 favorites. Currently, three users are playing. The title holds a 94 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Points! Use your points to complete activities and gain wins! Roblox Premium Benefits: x1.5 Points and Daily Premium Rewards! Join "lol games.." to unlock the daily group rewards & benefits! https://www.roblox.com/groups/12208023/lol-games Invite your friends and get a boost! If you enjoy this game leave a like and favorite! You can give us feedback and report bugs on our community wall.

Last updated by the developer 15 Aug 2025, 09:28 UTC.

3
playing (measured 10 Aug 2026, 13:52 UTC)
33,031,655
lifetime visits
94%
liked (77,872 👍 / 4,680 👎)
250,698
favourites (7.6 per 1k visits)
10 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pet Equip
399 R$
x2 Wins
399 R$
x2 Points
399 R$
+200 Pet Inventory
99 R$
Triple Hatch

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,496,640
Rebirth · progression244,280

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.