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+1 Clone Every Second

+1 Clone Every Second

A Roblox experience owned by Immersify: +1 Clone Every Second.

SimulatorENmergeclickerpet hatching

+1 Clone Every Second is a simulator experience created on January 11, 2023. The game has recorded 6,127,243 lifetime visits and holds 10,313 favorites. It maintains a 65% like percentage. Currently, zero users are playing the experience. The title focuses on clone mechanics and merging gameplay within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Roblox but you get +1 Clone every second Gain clones, merge them, hatch pets, rebirth, attain the highest ranking clone and create the biggest clone army! Like Goal: 1000 NEW CODES OR UPDATES AT 1000 LIKES! Tags: Clone, Merge, Army, +1 Clone, +1 Clone Every Second, +1, +1 Every Second, Every Second, Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Clicker

Last updated by the developer 14 Jun 2023, 13:51 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
6,127,243
lifetime visits
65%
liked (4,866 👍 / 2,638 👎)
10,304
favourites (1.7 per 1k visits)
11 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Pets Equipped
699 R$
X3 Hatch
599 R$
No Merge Time!
499 R$
2X Clone Speed
499 R$
+3 Pets Equipped
499 R$
2X Rebirths
399 R$
Super Lucky!
299 R$
Auto Rebirths
299 R$
2X Gems
299 R$
Auto Hatch
199 R$
+150 Inventory
149 R$
+25 Inventory
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,987,389 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked13 October 2026 — 65 % liked23 October 2026 — 65 % liked13 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:0265no change
13 Oct 2026, 00:0265no change
13 Aug 2026, 23:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.