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(Automated) Trainspotting Simulator | Seafield

(Automated) Trainspotting Simulator | Seafield

A Roblox experience owned by Great Western Studios.

SimulatorENtrainspottingphotographysimulation

Description (written by the developer; not a statement by this register)

Welcome to Trainspotting Simulator! Ever wanted to watch trains speed by up close, capture photos and travel by train? Now you can, so grab your camera and start photographing! 📸 What can you do? - Photograph passing and stopping trains to earn Cash - Use your cash to buy train tickets and explore new areas - Sell tickets and earn Cash - Optional train queue system for more control (trains also spawn naturally - hence its optional) ✨ Features: - Explore the town of Seafield and the surrounding areas with many stations and level crossings - Realistic AI trains (fast non-stop & timetabled stopping services) - Immersive sounds, announcements and ambience - Chill & relaxing gameplay - no driving required! - New areas, features and consists regularly added! - Z/X/C for FOV zoom. Shift + P for Freecam! Perfect for any rail enthusiast or just anyone who wishes to relax whilst photographing trains. *There are NO driveable trains as this is a pure trainspotting experience.*

Last updated by the developer 10 Aug 2026, 15:34 UTC.

8
playing (measured 10 Aug 2026, 23:31 UTC)
448,968
lifetime visits
77%
liked (1,402 👍 / 417 👎)
16,187
favourites (36.1 per 1k visits)
11 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Railcard
75 R$
Smartcard Pass
50 R$
Lineside Pass
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Seafield · welcome125,374 · 72.4% win
Photographed 10 Trains · collection8,916 · 10.7% win
Photographed 25 Trains · collection3,462 · 3.6% win
You met Comet. · other2,556 · 0.00% win
You met CarlPlandog · social1,482 · 0.00% win
Photographed 50 Trains · collection1,395 · 2.5% win
All the Stations · collection613 · 1.0% win
Photographed 100 Trains · collection448 · 1.0% win
Travelled 25 Miles · progression373 · 0.00% win
Travelled 50 miles · progression102 · 1.0% win
Photographed 250 Trains · collection77 · 0.00% win
Travelled 100 Miles · progression34 · 0.00% win
You met the k thing · other30 · 0.00% win
Photographed 500 trains. · collection21 · 0.00% win
Travelled 250 Miles · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0877no change
14 Aug 2026, 22:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.