Knife Game 2 [Classic]
A Roblox experience owned by MM2 Classic Group.
Social & hangoutENmurder mysteryknivessocial deduction
Knife Game 2 [Classic] is a social-hangout experience created on 2023-01-11. The game has accumulated 2,210,250 lifetime visits and 3,050 favorites. Currently, zero users are playing. The title holds a 68% like percentage. The description references roles such as Innocents, Sheriff, and Murderer, while noting that assets are owned by Nikilis.
Description (written by the developer; not a statement by this register)
Can you solve the Mystery and survive each round? New maps is coming every month! Trying to make the old dreams come back again. All assets are owned by Nikilis as the owner of the original game, I do not own any rights to the name "Murder Mystery 2" and the idea itself. Go play the original game if you want! : https://www.roblox.com/games/142823291/Murder-Mystery-2 INNOCENTS: Run and hide from the Murderer. Use your detective skills to expose the Murderer. SHERIFF: Work with the Innocents; you are the only one with a weapon who can take down the Murderer. MURDERER: Eliminate EVERYONE. Don't get shot by the sheriff. Collect and trade hundreds of knives! we need players sorry- tags: murder, mm2, murder mystery 2,mm classic, classic mm2, murder mystery 2 classic,1v1, murder mystery, voice chat
Last updated by the developer 13 Jul 2024, 18:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.